Trials of Osiris went live this weekend and with it came “new” rewards to collect and a “new” map to learn. However, this wasn’t exactly a new map and the rewards were not exactly new.
Trials Map Rotation is Disappointing
In Destiny 1, Trials of Osiris was on a rotation that cycled through the same handful of maps that Bungie felt suited the mode. There were rare weeks where all of the maps cycled, but mainly it was a familiar pattern. Destiny 2 players hoped that if Trials of Osiris would follow a similar map rotation approach, there would be a variety.
As it turns out, though, the map variety in Trials of Osiris is hardly varied. With Burnout coming back around in Destiny 2’s mode, the rotation has solidified and it’s disappointing for a number of reasons. First and foremost, none of the Destiny 2 maps are included in the Trials of Osiris rotation. Every single map in the Trials of Osiris rotation is a revamped version of a Destiny 1 map. They are:
Burnout (Burning Shrine) Anomaly Widow’s Court Cauldron Rusted Lands Exodus Blue
It’s up to Bungie to decide which maps are deserving of being included in Destiny 2’s Trials rotation, but it’s also surprising that the developers have such little faith in their newer creations. There are at least a handful of Destiny 2 maps that could work for Trials of Osiris (Trials of the Nine used many of these maps).
The recycling of “old” maps also calls into question why Trials of Osiris took so long to return. For a while now, Destiny 2 players have been sharing a clip of the Bungie devs saying they didn’t want to bring back Trials half-baked, but now it seems like Trials is almost exactly as it was in D1. And where there were some changes, many players feel that they were not particularly well thought out. Hence, the need for Bungie to spend a long portion of its weekly blog post talking about how it will improve Trials in the future.
It almost feels appropriate that the map this week is Burnout – because that seems to be what a lot of Trials players are feeling. Those that are still invested in the mode, that is.
Trials Rewards Make Flawless Pointless
The other frustrating element of Trials of Osiris that doesn’t seem to make sense is the rewards this week. For those that might not know, Trials of Osiris in Destiny 2 delivers rewards at 3 wins, 5 wins, and if a fireteam goes Flawless with 7 wins. The 3 win reward is an armor piece and the 5 win reward is a weapon, but the 7-win reward can be anything from the whole Trials of Osiris armor pool.
This week, though, the 3-win reward and the Flawless reward are both a chest piece. So players who are lucky enough to go Flawless this week will only get two unique drops. Yes, the Flawless rewards also include a glow for that chest piece, but the glow still applies to the 3-win chest piece too.
This feels like a massive oversight on Bungie’s part and while the culprit is likely bad/unlucky RNG, there are still plenty of players frustrated. For most, the only reason to play Trials of Osiris is for the loot and if the loot isn’t original that’s a problem. Not too much there is already a feeling that going Flawless isn’t worthwhile, and this adds another notch to that complaint.
Combining the lack of variety in the map rotation and the repeat rewards, Trials of Osiris is doing all it can to push Destiny 2 players away this weekend. The mode was already struggling but now even some of its fans are feeling the burnout. Hopefully, Bungie can do something so rewards don’t repeat at the very least.
Destiny 2 is available now for PC, PS4, Stadia, and Xbox One.