According to Destiny 2 director Luke Smith, releasing the game two days earlier on a Wednesday instead of on a Friday would not only mitigate a rush of users crashing the servers, but also it will allow Bungie’s technical teams to prepare for the first weekend after launch, which will likely have an extremely large amount of players online at the same time. Therefore, putting Destiny 2 on sale earlier than originally intended benefits both fans and the developer.

Furthermore, Smith stated the obvious to say that if Destiny 2’s servers burned out on that Saturday, it “could be really bad.” The director went on to explain that releasing the forthcoming sequel two days early will allow Bungie to “pull the data in for a couple of days,” and provide the server teams time to “adjust the scalability” if needed should the game be “bigger than anticipated.”

Of course, all of these aforementioned issues will only be of concern to those who plan on playing Destiny 2 on PlayStation 4 and Xbox One. As it so happens, the PC version’s launch time is set for nearly two months after the title releases on consoles. As Bungie has explained previously, the main reason that PC gamers will have to wait a mite longer is due to the developer wanting to absolutely nail it on personal computers since it’s the first instance of the franchise coming to the platform.

Official release dates aside, it won’t be much longer from now before Destiny 2 fans are able to give the title a go, as the game’s beta dates are coming next month. Those who have already pre-ordered the game on PS4 will be able to experience the action on July 18, while Xbox One users who have reserved their copies can jump into the beta on July 19. General access to the beta on both consoles will begin on July 21, while a PC beta is supposed to occur sometime in late August to get Guardians prepared for the fall.

Destiny 2 is set to release on September 6, 2017 for PlayStation 4 and Xbox One, while its PC version comes out on October 24, 2017.

Source: GamesRadar